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Pathfinder Adventure Path #209: Destroyer’s Doom (Triumph of the Tusk 3 of 3) insert-organiser with bespoke scenarios set in

$109.50

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with bespoke scenarios set in the Mines of Meruta

with each area characterized by a different terrain type and the presence of different resources

Only then will it be clear who was able to keep their population alive — and win the game

Enough rampaging Orks to start a WAAAGH

refill your hand to four cards at turn's end

Pathfinder Adventure Path #209: Destroyer’s Doom (Triumph of the Tusk 3 of 3) insert-organiser with bespoke scenarios set inAt last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and borrow boats able to cross a quicksand sea. Once inside Wyvernsting, the PCs must sabotage the defenses, motivate rebellious factions to rise up against their enemies, and finally join Ardaxs forces

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